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Icebreaker—straight ahead!

Looking for a fun way to get to know your newly elected club officers? Here are five go-to icebreaker activities that Rustic Pathways program leaders love doing with their students. (Go ahead and get a little silly with them. We promise these activities will get any meeting off to a good start!) 


1. Categories

Ask everyone to form a circle. One person stands in the middle of the circle and calls out a statement that applies to them (i.e., “I’m an only child" or “I love Key Club!”). If that statement applies to you, you must leave your spot in the circle and run to another spot left open by someone else who agrees with the statement. (The person in the middle is also running to find a spot in the circle.) If you’re the only person who agrees with the statement, or if you can’t find a spot, you’re now in the middle.

2. Two truths and a lie

Ask everyone to sit in a circle. Go around the circle and instruct each person to make three statements. Two are facts about them. One is a lie. Give everyone an opportunity to guess which statement is false.
3. Human knot
While standing in a tight circle, each person reaches across and grabs two hands, one from one person and one from another. Then, all knotted up, everyone tries to unwind themselves—while still holding hands.

4. Animal name game

Students stand in a circle. Each student acts like an animal (i.e., hopping like a bunny or flying like an eagle) and says his or her name. The next student must act out the previous student’s animal and say his or her name before adding his or her own. Continue until it’s the first student’s turn again. He or she must act out all of the previous students’ animals and say their names.

5. Screaming toes

Ask everyone to form a circle, and determine who will be the “leader” of the game. When the leader says, “Down!” everyone must look at their toes. When the leader says, “Up!” everyone must look up at someone else in the circle. If two people lock eyes, they both have to scream. If your eyes lock with someone else’s, you’re out of the game. The last person standing wins and becomes the next leader. (There’s a good chance you’ll have a tie at the end.) Turn this into a great get-to-know-you game by asking each person to introduce themselves when they’re knocked out of the game. 

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